
The devs just can't "fix it" or plug in new hardware and make everything run better. So it is not as simple as you make it sound. Older hardware has a harder time processing newer areas of the game.
#THE ELDER SCROLLS ONLINE CROSSPLAY PC#
But if you get on a modern PC with modern hardware, you can see a pretty decent difference in textures, shadows, etc. A PC that ran the game great in 2016, for example, won't run it as well now with the same hardware.

The devs use modern tech and tools and as they do older hardware has a problem keeping up. This is normal in any MMO that is updated regularly. Older hardware will struggle as time goes on. The game does have its issues but a lot of these issues can be made a lot more tolerable by using different settings. Adjusting little things like these to the correct settings rather than the max settings will greatly improve performance for many people. Running a monitor at 144 HZ when you are only getting 70-80 FPS is just wasting resources as your graphics card has to draw each frame twice but the frames are identical. For example reducing your resolution from 4k to 2k will greatly improve performance as the game has to render twice as many pixels( roughly) at 4k than it does at 2k. A lot of people don't understand much about graphics and instead of learning the limitations of their hardware, its easier to blame ZOS for performance issues. ESO runs fine most of the time on my system at ultra graphics for example but im not trying to squeeze 144 FPS at 4k. Some will max their graphics settings and leave them pegged and demand that ZOS fix performance instead of just turning their settings down a few notches.Įach user's experience is going to vary depending on system hardware, settings, and what they are doing in game. Some players will be on a rather low end system and trying to do 100 man VS 100 man ball groups in cyro. There is also a lot of patchwork coding from my understanding.įourth, how well the game works for players depends a lot on the players. You can only do so much with it and it is likely 10 years or older at this point. Third, the game engine does have limitations. They did several optimizations last year. They have also or are also getting new servers this year though the claim it will only make the game more reliable and not directly improve performance.

CP 2.0 ( U29) actually had performance improvements to cut how many checks the server was required to do.

Second, performance has been constantly addressed and improved. Granted all don't stay but the game is significantly more populated than it was just a couple of years ago. First of all the population of ESO grew by about 20% last year alone that comes out to about 3 million players. There will be no lack of money or manpower once Microsoft’s acquisition goes through in July. We are essentially paying there wages and they won’t fix the performance issues Then why hasn’t performance been addressed and improved?Īs consumers we pay for this game under the impression it will work how it is marketed to work. We want to improve performance not make it worse. The more people in an area the more systems will struggle to render the game.
